using RoomModuleCatalog;

namespace MazeBuilder.Entities.Tiles
{
  public class FountainTile : Tile
  {
    public FountainTile(int row, int col)
    {
      Row = row;
      Col = col;
    }

    #region Overrides of Tile

    public override string ToString() {
      return string.Format("f");
    }

    public override int Code
    {
      get {
        return (int) TileCode.Fountain;
      }
    }

    #endregion
  }
}